Once protecting the towers, weapons are deployed and need to be protected to breach the castle in the opposite end of the field. Once it's breached, everyone has to make their way into the boss -- the castle itself. Buster Quests get gradually more challenging as their level could be built up such as Extreme Quests. Of course, new quests imply new items, however there are also new medals to be earned and a new shop to go along with them.
There is plenty of new content with Episode 5 to keep players active, and the narrative goes back to being focused around ARKS and fighting the Dark Falz. Alongside these exciting new features, new things and Scratch Tickets are also out, and new Urgent Quests are going to be on how to freshen up things in PSO2. There are still many details to be revealed as time goes one, but some major things like battle and the world are much clearer. Hiro Arai from Sega was live for nearly an hour to show footage off of gameplay and also speak about what new items are on the way. Not much was said about the present game and the upgrade coming alongside NG's launch other than the graphical update, which is looking great.
Maps are no more divided up into areas with loading screens. NG is going to have an entirely open world in the home base to the area. The TGS footage showed off a beautiful new world that's a significant update from the current game. Arai mentions that distinct regions can be reached seamlessly simply by exposing the entire world. It looks like that is the world Naberious in the current game, with forests being adjacent to tundra and different regions. Areas continue to be technically divided up, but there is no loading between these.
While it has not been directly mentioned, an open world like this suggests there might not be single party places . Most revealed in the footage were multi-party regions where there were other players. The cover for multi-party places continues to be reduced to eight down from twelve at the current PSO2, but that you see will differ from area to area.
Weather is creating a much better comeback as it affects dynamically and may affect the battlefield, even though the size of the impact was not spoken of. Time may also change, and footage showed some nice touches like fireflies in the woods at night. There is no word on quick travel, vehicles or mounts yet, but Sega has implemented some new methods for players to move quickly across this large new universe. Players will be able to run quicker after a dodge both in and outside of combat. A blue series follows underfoot, so you will know you are doing it right once you see it.
Want to learn more about PSO2 at https://www.pso2ah.com/