The problems with Runescape | ChefPlex

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  • June 22, 2020

Description

Its been a month since the launching of archaeology. The material has been received, brought back a few old gamers (such as myself) as well as attracted some fresh ones. This having been said, using players comes old problem and a new perspective come to the spotligh. I believe now is a great moment to look ahead and outline some of the biggest gripes brand new and older players have with RuneScape (MTX will not be discussed, as this is a whole topic on its own).

Server capacity and lag: As was mentioned many times within this sub (2-3 times today at least), the servers cannot handle inhabitants of over 300-400 players. In a great deal of instances players rather opt for a ping world than a greater population one. This not only hurts the element of RuneScape sport, but also breeds resentment towards acquiring new players, as more players means less worlds.

UI design and scaling: Would you inform me in the top of your head where in the setting I can change my combat style (i.e. agressive to defensive)? If my membership will operate out or where I can see? Or did you know the slayer log can be opened by that you? There are a whole lot of useful things in there but the design is quite confusing for a old and new players alike. It requires addiional time incestment where are located to really learn and is quite offputting. This shouldnt be the case, that the UI must be as intuitive as you can, not a chore to navigate through. And of course that the lack of scalability (why do we only have just one size for texts and a few UI components?) And the tendency of each interface to shut in battle.

Tick speed: Left the biggest most fundamental problem for last. The tick rate in RuneScape is way. Im not talking about something like that or the taking to long, im talking about the responsivenes of all RuneScape game. Many the PC to move, how a lot of you are of you are infuriated each time once the PC respond to some inputs too late? That is exactly what im talking about, because of the tick speed RuneScape game seems very unresponsive occasionally, especially during PvM and combat.

This was a slightly longer post outlining some of the biggest issues I experienced RuneScape match, combined with the remarks some of the bigger youtubers on the RS3 scene (the RS guy, Maikeru etc.) expressed in their videos and some remarks from new players I met. Im interested do you believe these are major difficulties or that RuneScape game is fine as is. The server lags are insidious. Ping can still read a 30ms for me on Australian servers, until I get to Telos. Then my timing is thrown off by the small-drags. I miss because the host stutters, surges. I can also get full size second freezes that are 4-5. All the time, ping remains 30ms. Which is fucked, to tell the truth.

More information about RuneScape in https://www.rsgoldfast.com